
Getting to these tiles was a whole new level of rocket science itself. Fes gave little to no instruction for which tiles I could use as ground, walls, or furniture. Zelda had its dungeons, Persona 5 had Palaces, but heaven forbid you map-make on here without using a preset. Maps are an awesome thing that make every game what it is. There is no character creator, a surprise to me, because RPG Maker MV was released in 2015, being the second-most advanced RPG Maker to this date, and had an awesome character creator I would have loved on the 3DS.


You cannot edit tilesets, monsters and troops are harder to create, fewer terms can be defined, and everything is just generally bad to use. Using the Database has never been harder. I found myself having more trouble with it than I did with the 2003 version of RPG Maker. Several of the supremely important event features are disabled, compacted, or entirely missing. You cannot have a user input a name for their character it must be a pre-decided name for the character. For starters, there is minimal name input processing. I get that it's a console, but looking back on the 3DS's power, they could've de-limited it a ton more. However, these features are limited more in Fes. Each of these events is one that commonly occurs in RPG's across the globe, and can make your game feel better and more professional. These range from small switches to battle processors and name inputs. RPG Maker has always provided several events to execute in a specific order to make a game. It brought an unhealthy amount of limitations to an already limited series of RPG Makers. It had the feel of an actual RPG Maker game. RPG Maker Fes was released on the Nintendo 3DS worldwide on June 27, 2017.
